I’ve spent years mastering software such as ZBrush, Substance Painter, Rhino + Grasshopper, Maya, and Photoshop to pioneer digitally textured 3D-printed parts. These textured parts, produced across various 3D printing technologies, have been utilized in multiple industries. At 3D Systems, I've collaborated closely with clients to apply textures directly to printed parts, refining these processes over time.
My work with companies like Adobe’s Substance Painter has focused on developing workflows that enable complex textures to be imported directly into slicers, eliminating the need for heavy mesh files. Additionally, I collaborate with internal software teams to create some of the first user-friendly texturing tools in the additive manufacturing industry.